In 2003, the Paradox Simulator v.1 was released on the Internet. After nearly a decade, Herbert Filby Productions has finally decided to shake off the virtual dust from the the original source code, and produce a remake with new features and better graphics. The new version will feature 2.5D isometric graphics, and will run with a simple point-and-click interface.

The original purpose of the Paradox Simulator was to create a simple application that mimicked the possible problems that may arise if time travel is ever discovered. The alpha version of Paradox Simulator was written in QBasic, and ran in MS-DOS. On modern machines, it is quite buggy and at this time does not work.

A screenshot of the original source code being written in QBasic

The Paradox Simulator (version 1) circa 2002
In the first version of Paradox Simulator, the player controlled a small dot on the screen, and had the ability to move forward and backwards in time at will. Jumping back in the past resulted in seeing your previous self moving around on the screen. After multiple jumps, the game area quickly became crowded. If the user bumped into a past-self, the game would simply end and warn the user of the dangers of time travel.
Here are some of the hopeful improvements scheduled for the new version, Paradox Simulator 2011:
- Better graphics (obviously!)
- Sound/music
- Interacting with your past self will alter the timeline. This will open up infinite possibilities and repercussions
- Optional puzzle mode that test and boggle the mind’s ability to think in 4 dimensions
Stay tuned for future updates, time travelers.



